This project is a conceptual Grand Theft Auto VI limited edition key art and campaign direction, imagined as if it were part of a full-scale modern release rollout.
Rather than focusing on a single poster or cover, this exploration looks at how GTA VI could live across a broader visual ecosystem — from box art and special editions to environmental placements, retail moments, and promotional displays.
The goal was to balance cinematic realism, character-driven storytelling, and bold color while staying true to the franchise’s DNA. Every piece was art directed to feel premium, culturally loud, and unmistakably GTA — grounded in attitude, tension, and scale.
This is the kind of work I love doing: building key art systems and campaign visuals that extend beyond one asset and feel designed for real-world impact across games, film, sports, and entertainment.
Concept project. Not affiliated with Rockstar Games.