A full video game branding and campaign concept for Tru or Die: Chiraq, developed as a cohesive visual system spanning logo design, cover art, storefront presentation, and marketing mockups.
This project was originally presented as part of a major commercial video game branding process for a title planned for console release before launching on Steam for PC. Being considered at that level for a real release was an honor and a milestone I remain proud of.
The work explores how the game could live visually across key art, digital storefronts, promotional environments, and platform-specific executions. The focus was on building a gritty, cinematic world that feels bold, culturally grounded, and true to the tone of the game while remaining commercially viable across all touchpoints.